Skip to content
AgentIntersect
WORLD
Field Guide
↗
GitHub
ııı
Motion off
▶
Sound
05 / WORLD COORDINATES
REAL WORLDS. REAL WORK.
IN-WORLD CAPTURES
Shots from the
Code.
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 / A World of code
ENLARGE ↗
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
02 / Room to build
ENLARGE ↗
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
03 / Work in motion
ENLARGE ↗
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build(); 01 {} world.init(); agent.build();
04 / From code to preview
ENLARGE ↗
01
The World
02
Repo City
03
Your Agents
04
The Workflow
05
Shots from the Code
06
Get World
reconstructing world_